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Beyond Bedlam: How Consumers and Brands Alike Are Playing the Web

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Suggested Citation

Deighton, J., & Kornfeld, L. (2014). Beyond Bedlam: How Consumers and Brands Alike Are Playing the Web. NIM Marketing Intelligence Review, 6(2), 28-33. https://doi.org/10.2478/gfkmir-2014-0095

Year

2014

Authors
John Deighton,
Harold M Brierley,
Leora Kornfeld
Publication title
Beyond Bedlam: How Consumers and Brands Alike Are Playing the Web
Publication
NIM Marketing Intelligence Review
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Beyond Bedlam: How Consumers and Brands Alike Are Playing the Web

Abstract

Effective social brand engagement can result from marketers “getting in the game” by playing with consumers. Play can take many different forms and can refer to different aspects. It can produce winners and losers, for example when marketers conquer the consumer’s wish to be let alone. It can refer to the collaboration among players to achieve, if not exactly a common purpose, at least separate purposes with joint resources. Or it can refer to conduct that bemuses and befuddles, leaving even the marketer unsure about the purpose of the game, except that he will be better known. It is apparent that people want to play with brands, and their managers must therefore decide if they want to actively offer participation and surrender to whatever form consumer play may take. However, brand managers should be prepared for surprising turns. Attention and consumer engagement are the prizes at stake for taking the venture, awards that are increasingly difficult to gain with more traditional communication campaigns.

Authors

  • John Deighton, Professor of Business Administration, Harvard Business School, jdeighton@hbs.edu
  • Harold M Brierley, Professor of Business Administration, Harvard Business School, jdeighton@hbs.edu
  • Leora Kornfeld, Digital Media Researcher, www.demassed.blogspot.com, leora.kornfeld@gmail.com
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